{"id":12183,"date":"2013-12-11T21:15:42","date_gmt":"2013-12-11T11:15:42","guid":{"rendered":"http:\/\/www.thefatwebsite.com\/?p=12183"},"modified":"2014-04-26T17:52:08","modified_gmt":"2014-04-26T07:52:08","slug":"the-legend-of-zelda-a-link-between-worlds","status":"publish","type":"post","link":"http:\/\/www.thefatwebsite.com\/?p=12183","title":{"rendered":"The Legend of Zelda: A Link Between Worlds"},"content":{"rendered":"<p><em>Reviewed on the Nintendo 3DS.<\/em><\/p>\n<p>It&#8217;s as if the Wii, <em>Brain Training<\/em>, <em>Nintendogs<\/em> and the shift towards casual gamers never happened.<\/p>\n<p><em>The Legend of Zelda: A Link Between Worlds<\/em> is a spiritual successor to the classic 1992 Super Nintendo game <em>A Link To The Past<\/em>.\u00a0 It&#8217;s a startlingly stripped down, tutorial-free, old school top-down <em>Legend of Zelda<\/em> game where the game design has an implicit trust in the player being familiar with how the franchise works.\u00a0 In five minutes, it tosses the player out into an open environment, gives them free reign on where to go and lets the player simply explore at their leisure.<\/p>\n<p>It&#8217;s an extraordinary backflip from Nintendo&#8217;s design brief of the last seven years and suggests they may well be looking to reach out to hobbyist gamers after the casual market deserted them in droves for smart phone gaming.\u00a0 Even as recently as <em>Skyward Sword<\/em> in 2011, that focus on welcoming unfamiliar new players was there with the existence of a permanent, unskippable message that explained how rupees were valued and what the low health warning meant &#8211; <em>every single time it happened in the game<\/em>.\u00a0 The last few adventures for Link had also been quite experimental with touch screen and gesture based control schemes, avenues explored to make the game more accessible to the masses.\u00a0 <em>A Link Between Worlds<\/em> is the first Zelda game out of the past four iterations where you swing a sword by pressing a button.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.thefatwebsite.com\/?attachment_id=12198\" rel=\"attachment wp-att-12198\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-12198\" src=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/zeldaalbw1.jpg\" alt=\"zeldaalbw\" width=\"630\" height=\"378\" srcset=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/zeldaalbw1.jpg 630w, http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/zeldaalbw1-300x180.jpg 300w\" sizes=\"auto, (max-width: 630px) 100vw, 630px\" \/><\/a><\/p>\n<p><em>A Link Between Worlds<\/em> is set in the same Hyrule as <em>A Link To The Past<\/em>, only its set a hundred years later and the Light World \/ Dark World mechanic is replaced with Hyrule \/ Lorule.\u00a0 Lorule is sort of like a Bizarro version of Hyrule that is overseen by the raven haired Princess Hilda.\u00a0 At the start of the game she calls to Link for help as her kingdom is under attack from the mysterious art-loving sorcerer Yuga.<\/p>\n<p>Not including the side quests and collectathons, the main story mode in <em>A Link Between Worlds<\/em> takes roughly 16 hours to complete and it is <em>pure gaming bliss<\/em>.\u00a0 I didn&#8217;t know this Nintendo still existed.\u00a0 When they are on their game, there really are few other designers that can match the company for their creativity, talent and flair in crafting dungeons for the player to explore and solve.\u00a0 There are over ten in <em>A Link Between Worlds<\/em> and they are each distinctive in appearance and varied in structure.\u00a0 Some have a central hub.\u00a0 Others exist as a tower several stories tall.\u00a0 Some dungeon puzzles involve light and dark.\u00a0 Others dabble with water and ice.\u00a0 Lava and rock.\u00a0 All of the puzzles incorporate the signature new ability for Link &#8211; he can now shift into a 2D plane and traverse the very walls of the dungeons.\u00a0 It&#8217;s impossible to appreciate how novel this feature is until you play the game firsthand.\u00a0 It really does open the door creatively for a whole slew of new tricks for the designers to test you with.<\/p>\n<p>As the game is set in the same world as 1992&#8217;s <em>A Link To The Past<\/em>, veterans of that game will enjoying revisiting famous landmarks and seeing their contemporary redesign.\u00a0 What happened to the flute playing kid in the woods?\u00a0 Is the old guy under the bridge still there?\u00a0 What about Zora who hands you the flippers.\u00a0 A lot of the bosses are redesigns of classics from <em>LTTP<\/em> only they now incorporate a new twist to make them slightly more challenging.\u00a0 The game does have a few new ideas of its own.\u00a0 One of the most talked about concepts is the removal of dungeon specific items for Link to discover.\u00a0 Instead these are all made available to the player at the start of the game via a hooded chap named Rovio who sets up shop in your home and gives you the option of renting or buying items.\u00a0 It appears to be a design choice made to give the player complete unfettered accessibility at the start of the game as to the order in which they tackle the dungeons.\u00a0 It&#8217;s a welcome freedom that I&#8217;d happily see return in future games.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.thefatwebsite.com\/?attachment_id=12199\" rel=\"attachment wp-att-12199\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-12199\" src=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/albw.jpg\" alt=\"albw\" width=\"630\" height=\"348\" srcset=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/albw.jpg 630w, http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/albw-300x165.jpg 300w\" sizes=\"auto, (max-width: 630px) 100vw, 630px\" \/><\/a><\/p>\n<p>It&#8217;s a great achievement for Nintendo to make a new game that invites direct comparison to a game held in as high a regard as <em>A Link To The Past<\/em> and still come out smelling like roses.\u00a0 What&#8217;s even more pleasing is that they&#8217;ve done it whilst subtly incorporating contemporary design features which other contemporary <em>Zeldas<\/em> have annoyingly lacked.\u00a0 There is a greatly improved fast-travel feature in <em>A Link Between Worlds<\/em> (which sort of loosely exists in <em>LTTP<\/em>) that is made available from the outset.\u00a0 The nature of the 3DS means you can simply close and lid and resume play whenever you like.\u00a0 The game also incorporates the 3DS Streetpass function so you can play against other players in your game world.\u00a0 And as of last night, the game also now has the ability to capture a screenshot whenever you like and is fully compatible with MiiVerse.\u00a0 These are all useful modern design elements that incorporate social media, quicksave and fast travel options which are obviously absent from the Super Nintendo classic.<\/p>\n<p>I never begrudged Nintendo chasing the casual market with the Wii.\u00a0 After the middling success of the Gamecube they&#8217;d have been mad not to chase the market once they got their hands on it.\u00a0 I&#8217;m sad to see the challenges facing the sales of their hardware today, particularly on the Wii U.\u00a0 Having said that, the Super Nintendo and specifically <em>Super Mario World<\/em> and <em>The Legend of Zelda: A Link To The Past<\/em> were the two games that made me a lifelong fan of the medium.\u00a0 So selfishly, there is a rather incredible silver lining to Nintendo&#8217;s recent woes.\u00a0 If their recourse for losing the casual market is to output more games that have the spirit and design of their best work in the Nineties&#8230;well then.\u00a0 There aren&#8217;t that many of us left playing these games on 3DS and Wii U.\u00a0 But for those that do, we&#8217;ll be loving every second of it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>All in all, you&#8217;re just another link in the wall<\/p>\n","protected":false},"author":6,"featured_media":12264,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[441,468,1708],"class_list":["post-12183","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-nintendo","tag-the-legend-of-zelda","tag-the-legend-of-zelda-a-link-between-worlds"],"_links":{"self":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/12183","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12183"}],"version-history":[{"count":6,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/12183\/revisions"}],"predecessor-version":[{"id":14055,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/12183\/revisions\/14055"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/media\/12264"}],"wp:attachment":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12183"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12183"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12183"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}