{"id":21953,"date":"2018-04-30T07:05:45","date_gmt":"2018-04-29T21:05:45","guid":{"rendered":"http:\/\/www.thefatwebsite.com\/?p=21953"},"modified":"2018-04-30T07:06:00","modified_gmt":"2018-04-29T21:06:00","slug":"celeste","status":"publish","type":"post","link":"http:\/\/www.thefatwebsite.com\/?p=21953","title":{"rendered":"Celeste"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/www.thefatwebsite.com\/?attachment_id=21954\" rel=\"attachment wp-att-21954\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-21954\" src=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/celesteposter.jpg\" alt=\"celesteposter\" width=\"500\" height=\"868\" srcset=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/celesteposter.jpg 500w, http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/celesteposter-173x300.jpg 173w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>Developer:\u00a0\u00a0<\/strong>Matt Makes Games<br \/>\n<strong>Publisher:\u00a0\u00a0<\/strong>Matt Makes Games<br \/>\n<strong>Platform:\u00a0\u00a0<\/strong>Nintendo Switch<\/p>\n<p><em><span class=\"dropcap\">C<\/span>eleste<\/em> is a platformer with rudimentary graphics and gameplay mechanics that could technically have been made twenty, even thirty years ago.<\/p>\n<p>But beneath the surface is a deep platforming game, which draws inspiration from the likes of <em>Super Meat Boy<\/em> and speed run videos on Youtube, and the narrative package surrounding the game is a surprisingly thoughtful story about a young woman named Madeline who wants to reach the summit of Celeste Mountain.<\/p>\n<p>Lets start with the platforming.\u00a0 Platform games are a tricky beast that can be the undoing of developers big and small.\u00a0 A lot of the nuance around what makes a platformer feel right can be difficult to articulate.\u00a0 If the jumping arc is too restrictive in the control it gives the player, then the game feels stiff or unresponsive.\u00a0 Loosen the control over the jumping trajectory too much however and it feels unnaturally floaty.\u00a0 When you nail the controls, the results can be a game with near timeless appeal (<em>Super Mario Bros 3, Super Mario World<\/em>).\u00a0 Fudge the controls and it can become an albatross around your neck, as with <em>Little Big Planet<\/em>.<\/p>\n<p>Matt Makes Games have got it pretty well spot on with <em>Celeste<\/em>.\u00a0 The basic jumping arc that Madeline can do is short and simple, but gives just enough control to the player where they can adjust midair and course-correct to navigate many of the game\u2019s trickier challenges.<\/p>\n<p>Where it really starts to get good is the air dash.\u00a0 Time it just right at the peak of Madeline\u2019s jump and you can reach ledges that would otherwise seem out of reach.\u00a0 Madeline also has a wall grab that only lasts a short period of time.\u00a0 So once the game really gets going, not only does the player have to nail some inch-perfect jump\/air dash combos, they must do so at pace.\u00a0 And just as the player begins to master these challenges and gets accustomed to the level design, Matt Makes Games then sprinkles in some additional mechanics \u2013 sinking platforms, springs, mid-air crystals that reset the air-dash, gusts of wind that affect your momentum and more.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.thefatwebsite.com\/?attachment_id=21959\" rel=\"attachment wp-att-21959\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-21959\" src=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/celeste.jpg\" alt=\"celeste\" width=\"620\" height=\"330\" srcset=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/celeste.jpg 620w, http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/celeste-300x160.jpg 300w\" sizes=\"auto, (max-width: 620px) 100vw, 620px\" \/><\/a><\/p>\n<p>Each new mechanic that gets introduced provides a new wrinkle to the platforming challenge.\u00a0 Then when the developer starts integrating them together to make some especially challenging levels, that\u2019s when <em>Celeste <\/em>really begins to shine.\u00a0 The game can be very hard, but it never feels unfair.\u00a0 Mastering a sequence of jumps and airdashes to finally conquer a difficult level after a dozen deaths feels absolutely sublime.<\/p>\n<p>Part of the recipe for getting this type of game right is the time it takes to reset when the player dies.\u00a0 It\u2019s maybe half a second with <em>Celeste<\/em>.\u00a0 Whatever it is, it feels near instantaneous and that meant that despite my <em>one thousand two hundred deaths<\/em> in the seven hours it took me to complete <em>Celeste<\/em>, I never felt particularly frustrated.\u00a0 I just wanted another go.<\/p>\n<p>Honestly, if the game existed in a vacuum with no storyline or context, I think it is still an easy recommendation.\u00a0 The level design is masterful and the learning curve is handled perfectly.\u00a0 But <em>Celeste <\/em>is packaged up in a surprisingly clever and discerning narrative around a woman who suffers from panic attacks and anxiety who wants to overcome her inner demons.\u00a0 The dialogue in <em>Celeste<\/em> is written in a contemporary style, with references to selfies and so on, but it never feels cutesy or cloying.\u00a0 In fact, its just the opposite.\u00a0 The easy-going narration feels authentic and sincere.<\/p>\n<p>Video games can be many things.\u00a0 They can be toys and they can aspire to be art.\u00a0 To take a retro-styled platformer and wrap it around a storyline involving mental illness could have gone very poorly.\u00a0 But I think <em>Celeste<\/em>\u2019s careful handling of its subject matter earns the game the right to go down the paths that it does.\u00a0 In fact, the way the game ties some of its narrative themes to its game design is particularly commendable, taking full advantage of the interactive nature of the medium.<\/p>\n<p><em>Celeste <\/em>may look slight at first glance but it quickly reveals itself to be a cleverly designed platform game with plenty of warmth and wit in its storytelling beats.\u00a0 Don\u2019t pass up the chance to give it a go.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A young woman attempts to climb the formidable Mount Celeste in this unique and challenging platformer<\/p>\n","protected":false},"author":6,"featured_media":21958,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[2717,2718,441,2618],"class_list":["post-21953","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-celeste","tag-matt-makes-games","tag-nintendo","tag-nintendo-switch"],"_links":{"self":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/21953","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=21953"}],"version-history":[{"count":4,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/21953\/revisions"}],"predecessor-version":[{"id":21961,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/21953\/revisions\/21961"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/media\/21958"}],"wp:attachment":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=21953"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=21953"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=21953"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}