{"id":6600,"date":"2012-01-20T22:13:51","date_gmt":"2012-01-20T12:13:51","guid":{"rendered":"http:\/\/www.thefatwebsite.com\/?p=6600"},"modified":"2014-05-13T12:38:13","modified_gmt":"2014-05-13T02:38:13","slug":"the-legend-of-zelda-skyward-sword","status":"publish","type":"post","link":"http:\/\/www.thefatwebsite.com\/?p=6600","title":{"rendered":"The Legend of Zelda: Skyward Sword"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/zeldaskyward.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6524\" src=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/zeldaskyward.jpg\" alt=\"zeldaskyward\" width=\"600\" height=\"200\" srcset=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/zeldaskyward.jpg 600w, http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/zeldaskyward-300x100.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><strong>Platform:\u00a0 <\/strong><em>Nintendo Wii<\/em><strong><br \/>\n<strong>Developer:\u00a0 <\/strong><\/strong><em>Nintendo<\/em> EAD Group 3<strong><br \/>\n<strong>Publisher:\u00a0<\/strong><\/strong><em> Nintendo<\/em><\/p>\n<p style=\"text-align: left;\"><em>The Legend of Zelda<\/em> celebrated its 25th anniversary with the release of <em>Skyward Sword<\/em> &#8211; the first purpose-built <em>Zelda<\/em> game for the Wii &#8211; in November 2011.\u00a0 The game has had a long development cycle.\u00a0 Long enough that its seen by many as the swan song for the Wii.\u00a0 The last big ticket game to be released on a console which is bookended with <em>The Legend of Zelda: Twilight Princess<\/em> as its launch title.\u00a0 That&#8217;s a pretty good alpha and omega for any game console.<\/p>\n<p>Unlike <em>Mario<\/em> games or indeed any other long running franchise, the <em>Legend of Zelda<\/em> series have a unique synergy with each installment.\u00a0 While most sequels go to some lengths to explain how they are improved and more feature-rich than the last game, <em>The Legend of Zelda<\/em> implicitly focuses on tradition and repetition.\u00a0 So much so that it is a staple of the story in every single game:\u00a0 The legend goes that in every generation, an unassuming hero will be awakened by a call to destiny, to claim the Master Sword, save the Princess Zelda and defeat a scourge of evil that threatens the land of Hyrule.\u00a0 That was how it was in 1987 with the first <em>Legend of Zelda<\/em> and so it is twenty five years later with <em>Skyward Sword<\/em>.<\/p>\n<p>It has long been rumoured that Nintendo actually has a timeline that connects all the various <em>Zelda<\/em> games.\u00a0 That rumour became <em>Legend of Zelda<\/em> canon when Nintendo released a collector&#8217;s guidebook with <em>Skyward Sword<\/em> that actually mapped out this timeline.\u00a0 <em>Skyward Sword<\/em> is where it all begins.<\/p>\n<div id=\"attachment_6601\" style=\"width: 609px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/O8HRF.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-6601\" class=\"size-large wp-image-6601 \" title=\"O8HRF\" src=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/O8HRF-749x1024.jpg\" alt=\"\" width=\"599\" height=\"819\" srcset=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/O8HRF-749x1024.jpg 749w, http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/O8HRF-219x300.jpg 219w, http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/O8HRF.jpg 1527w\" sizes=\"auto, (max-width: 599px) 100vw, 599px\" \/><\/a><p id=\"caption-attachment-6601\" class=\"wp-caption-text\">Click the image to see the Legend of Zelda timeline in full<\/p><\/div>\n<p style=\"text-align: left;\">And where it all begins is in the village Skyloft that floats high amongst the clouds.\u00a0 The people of Skyloft never venture beneath the clouds which they believe leads to a cursed and uninhabitable land.\u00a0 Instead the travel on the backs of giant birds to neighbouring floating isles.<\/p>\n<p>Link and Zelda are two inhabitants in Skyloft.\u00a0 Link is a knight in training and Zelda is his childhood friend.\u00a0 After a leisurely paced introduction to the world and its inhabitants, the game begins in earnest when Link wins a ceremonial flying competition by defeating the town bully Groose.\u00a0 His victory is short lived however as Zelda is swept up in a storm and sucked beneath the clouds into the monster-infested land of Hyrule.\u00a0 These events are set in motion by Ghirahim, a magical demon who plans to use Zelda to unleash a portal interconnecting Hyrule with the demon world.<\/p>\n<p>I like what Nintendo have done with the storyline in <em>Skyward Sword<\/em>.\u00a0 Although Link remains mute (as is tradition) and the tale includes many familiar tropes from <em>Zelda<\/em> lore, it has never been as fleshed out with as much depth as this.\u00a0 Most notably, the relationship between Link and Zelda is an actual romance rather than the coy, platonic friendship of the past.\u00a0 Ghirahim is also surprisingly malevolent and vile in his monologues, giving some heft to his dark quest.\u00a0 These elements help give the story the feel of being a classic fairytale or fable as opposed to being the light padding fitted around a video game.<\/p>\n<p><em>Skyward Sword<\/em> doesn&#8217;t exactly ingratiate itself on first impressions.\u00a0 Your companion in the game is an automaton named Fi who travels in your sword.\u00a0 She constantly interrupts the flow of the game, overexplaining the obvious with slow-scrolling unskippable text.\u00a0 She feels like a tedious and charmless presence that unfortunately, you are encumbered with for the whole game.<\/p>\n<p>There are also many dated and annoying design choices that you encounter from the outset.\u00a0 There are no checkpoints in <em>Skyward Sword&#8217;s<\/em> dungeons so the game will always throw you back to a save point when you die.\u00a0 It doesn&#8217;t even remember when you enter a room for a boss fight.\u00a0 If you die against a boss, its back to the last save point &#8211; which may well be in the middle of the dungeon.\u00a0 Sometimes, you wonder whether the designers locked themselves away in isolation for the five year development cycle.\u00a0 User-friendly save points have been the norm for years now but <em>Skyward Sword<\/em> is free of such feature.<\/p>\n<p>The game also has plenty of side quests but often there is a strange disparity between the difficulty and time put into a quest and the reward offered.\u00a0 In fact the longest ongoing side quest where Link has to win over the gratitude of Skyloft&#8217;s inhabitants is rewarded with a needlessly large useless wallet.\u00a0 By comparison, its possible to upgrade your itinerary and turn your equipment into super-powerful weapons of mass destruction simply by collecting a few items (e.g tumbleweed, goblin skulls) that are scattered in the game world and giving them to the local blacksmith.<\/p>\n<p>As you play through <em>Skyward Sword<\/em> however, its quality shines through and begins to win you over.\u00a0 The dungeons are well designed and seldom contain simple push block\/find key puzzles.\u00a0 In fact, they are designed in such a way that few environments take the appearance of a conventional dungeon.\u00a0 Instead you&#8217;ll be exploring forests, mountains, pirate ships, minekarts, volcanoes, sky temples, sandseas, time-warps and more.\u00a0 Better still, the game has possibly the greatest implementation and integration of weapons and items in a <em>Zelda<\/em> game.\u00a0 I remember<em> Twilight Princess<\/em> in particular was guilty of being a game where some of the weapons you would discover in a dungeon would have little purpose beyond the confines of where you found it.\u00a0 In <em>Skyward Sword<\/em>, each new weapon becomes another tool that you will continually utilize in your journey.\u00a0 As the controls become more natural and you amass a range of weapons, it becomes quite gratifying to navigate some of the later dungeons as you seamlessly alternate between different motion control techniques to hack, slash, sling, shoot and hook your way around Hyrule.<\/p>\n<p>By the time you reach the end game, which should take the average person around forty to fifty hours allowing for the occasional sidequest, you can&#8217;t help but get caught up in this game&#8217;s charm, fuzzy standard definition graphics and all.\u00a0 There are plenty of other games out there that are bigger, more violent and more verbose.\u00a0 But <em>The Legend of Zelda: Skyward Sword<\/em> holds its own with the best of them.\u00a0 It is a game with a rich variety and depth of gameplay thats populated with colourful allies and enemies.\u00a0 It&#8217;s a labour of love from Nintendo and by the time the end credits roll and the orchestral score starts playing a reprise of the classic <em>Legend of Zelda<\/em> theme, well&#8230;it just doesn&#8217;t get much better.\u00a0 <em>Skyward Sword<\/em> is worth the wait if you&#8217;re a fan of the series and a fine way for the Nintendo Wii to bow out.\u00a0 Here&#8217;s to its successor Wii U and the next legend.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Beginning And The End<\/p>\n","protected":false},"author":6,"featured_media":6524,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[954,468,583],"class_list":["post-6600","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-skyward-sword","tag-the-legend-of-zelda","tag-wii"],"_links":{"self":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/6600","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6600"}],"version-history":[{"count":5,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/6600\/revisions"}],"predecessor-version":[{"id":14849,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/6600\/revisions\/14849"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/media\/6524"}],"wp:attachment":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6600"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6600"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6600"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}