{"id":9365,"date":"2012-11-15T15:08:06","date_gmt":"2012-11-15T05:08:06","guid":{"rendered":"http:\/\/www.thefatwebsite.com\/?p=9365"},"modified":"2014-05-13T11:45:52","modified_gmt":"2014-05-13T01:45:52","slug":"resident-evil-6","status":"publish","type":"post","link":"http:\/\/www.thefatwebsite.com\/?p=9365","title":{"rendered":"Resident Evil 6"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/re6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9366\" src=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/re6.jpg\" alt=\"re6\" width=\"638\" height=\"319\" srcset=\"http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/re6.jpg 638w, http:\/\/www.thefatwebsite.com\/wp-content\/uploads\/re6-300x150.jpg 300w\" sizes=\"auto, (max-width: 638px) 100vw, 638px\" \/><\/a><\/p>\n<p><strong>Platform:\u00a0 <\/strong><em>Xbox 360<\/em><strong><br \/>\n<strong>Developer:\u00a0 <\/strong><\/strong><em>Capcom<\/em><strong><br \/>\n<strong>Publisher:\u00a0<\/strong><\/strong><em> Capcom<br \/>\n<\/em><\/p>\n<span class=\"dropcap\">P<\/span>robably more than any other game that I can recall in recent memory, Capcom&#8217;s <em>Resident Evil 6<\/em> epitomizes a game that is scrambling to keep up with modern gameplay trends but their creators have seemingly missed the boat on how to build a user-friendly UI around it.\u00a0 Somewhere inside <em>Resident Evil 6<\/em> is the foundations of a good game but it is surrounded by a rickety and archaic set of design choices that frustrate and confuse in equal turns.<\/p>\n<p>Nowhere is this bloated and unwieldy interface better exemplified than in the starting menu when you boot up the game.\u00a0 The journey from choosing to continue from a current save file to playing the game takes you through eleven button presses and menus.\u00a0 <strong>ELEVEN<\/strong>.\u00a0 Compare that to <em>Grand Theft Auto IV<\/em> from four years ago which requires zero button presses to continue from a recent save file.\u00a0 The game just knows to start from there and remembers your settings.<\/p>\n<p>Although there is a unifying story about a virus outbreak that kills the President of America and spreads throughout Hong Kong, <em>Resident Evil 6<\/em> splits the game into four separate campaign modes which actually gives you pretty good bang for your buck.\u00a0 There are three dudes &#8211; Leon, Chris and Jake &#8211; who have campaign modes designed around co-op play and Ada Wong who travels lone wolf.<\/p>\n<p><em>RE6<\/em> effectively completes the trend that started at <em>Resident Evil 4<\/em> which has transformed this game from a horror title into a run and gun shooter.\u00a0 Considering the barren landscape that is the Survival Horror genre currently, this is a disappointing development.\u00a0 Perhaps not entirely unsurprisingly, the game seems to have been most influenced by Activision&#8217;s monstrously popular <em>Call of Duty<\/em> series.\u00a0 Just like <em>CoD<\/em>, <em>Resident Evil 6<\/em> is a barely coherent chain of action sequences that fly in thick and fast.\u00a0 Buildings crumble, streets are overrun with zombies and as a strict rule of thumb, any aerial form of transportation must crash and exploded into a flaming wreckage.<\/p>\n<p>Although the overall package is rather exhausting with its relentless pace, individually I found some of these scenes to be quite enjoyable, although perhaps not quite what I wanted in a <em>Resident Evil<\/em> game.\u00a0 Disappointingly, there are no real moments of genuine tension or horror.\u00a0 The game is too preoccupied with blowing things up and making loud noises.\u00a0 Having said that, my favourite passage of gameplay in <em>RE6<\/em> would be the moment when you&#8217;re trapped inside a store with some other civillians and have to survive an onslaught of zombies.\u00a0 The enjoyment of this scene is heightened by the ability to share the experience not just with a co-operative partner but with other people joining in and playing as the monsters.<\/p>\n<p>Without a doubt, the highlight of <em>Resident Evil 6<\/em> is the creature design which is full of impressively grotesque and repulsive monsters that show Capcom at their creative best.\u00a0 A highlight is the ongoing mutations taken on by a villain in the Leon Kennedy storyline.\u00a0 John Carpenter&#8217;s <em>The Thing<\/em> seems to be a particular source of inspiration for some of the mutations that this creature takes on.<\/p>\n<p>Although there are patches of greatness in this game, the core design elements are like playing something from ten years ago.\u00a0 The game has an experience points system but annoyingly, you have to manually pick them up and the number of points allocated for killing an enemy seem to be completely arbitrary.\u00a0 Sometimes you are given a massive number of points for killing a generic zombie or destroying a crate and other times you get squat.<\/p>\n<p>The controls are needlessly complicated and even worse, the game&#8217;s manual doesn&#8217;t tell you everything and the game doesn&#8217;t have a tutorial.\u00a0 How bad could this be?\u00a0 It wasn&#8217;t until I read on <a href=\"http:\/\/www.gamefaqs.com\/boards\/605603-resident-evil-6\/64257263\">a message board <\/a>that I discovered that there are roughly ten different controls and moves which aren&#8217;t communicated by the developers whatsoever.\u00a0 And they&#8217;re not particularly intuitive or easy to discover by yourself.\u00a0 There&#8217;s a lot of &#8216;hold down this\/while pressing that.&#8217;<\/p>\n<p>Further to that, the game doesn&#8217;t have a save option and check points are annoyingly spaced apart so if you end a game abruptly to take a phone call or something, you can potentially lose up to 10-15 minutes of progress.\u00a0 How these kinds of design choices can exist in 2012 from a major game developer beggars belief.\u00a0 The game also has some annoying cracks that appear in its set pieces.\u00a0 There are times when you might pass a seemingly dead body and years of horror movie experience tells you its worth popping a couple of rounds into the body just to be sure.\u00a0 Unfortunately in <em>Resident Evil 6<\/em>, the game will just cheat and have the creatures spring to life as you walk past, even if you try and take the precaution.<\/p>\n<p>One gameplay quirk that did bring a smile to my face &#8211; because it was so shamelessly &#8216;gamey&#8217; &#8211; is that killing zombie dogs in this game yields ammo.\u00a0 Gotta love bullet-carrying canines.<\/p>\n<p>Whats clear is that despite its shortcomings, people want to see <em>Resident Evil<\/em> succeed as a franchise.\u00a0 Despite getting the worst review scores I&#8217;ve seen for a mainline <em>Resident Evil<\/em> game, it still sold like gangbusters and a sequel is almost certainly assured.\u00a0 But after a wayward <em>Resident Evil 5<\/em> and a substandard <em>Resident Evil 6<\/em>, the patience of Survival Horror fans will be wearing thin.\u00a0 Capcom can do better than this and the franchise deserves more.\u00a0 I think its time to jettison the needlessly convoluted storyline, reboot the series and return to its horror roots.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dead tired<\/p>\n","protected":false},"author":6,"featured_media":9366,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[1437,1439,1438,9],"class_list":["post-9365","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-capcom","tag-resident-evil","tag-resident-evil-6","tag-xbox360"],"_links":{"self":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/9365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9365"}],"version-history":[{"count":7,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/9365\/revisions"}],"predecessor-version":[{"id":14803,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/posts\/9365\/revisions\/14803"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=\/wp\/v2\/media\/9366"}],"wp:attachment":[{"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9365"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.thefatwebsite.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}