Platform: Playstation 3
Developer: Namco Bandai
Publisher: Namco Bandai
The story, as ever, is completely off-the-wall. This time, The King of the Cosmos has lapsed into a coma and has been replaced by a Robo-King doppleganger who suffers from anxiety. This splits the various stages in two: The King levels are thematically linked around getting larger and larger items to wake up The King by dropping them on his head. The Robo-King levels mix things up a bit by mixing up the objective of the level, with stages where you are tasked with watering a dessert or avoiding items that are bear or cow themed (its all very strange).
Its been a few years since I played a Katamari game (We Love Katamari for PS2) and it was fun revisiting this franchise. The gameplay is mostly the same but I loved the sharp and stylized graphics and playful presentation in Katamari Forever. The game also pushes its mechanic to its most logical extreme which made me happy: in one of the final levels, you start out picking up small tennis-ball sized items and by the end, you are literally collecting stars, planets and entire galaxies.