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Top Ten Video Games of 2022

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2022 was a banner year for video games.

Remember those PS5s and new Xboxes that were impossible to get a hold of? Well supply finally caught up with demand. Did you want a slew of big budget games to show off those new consoles? Well Sony had you covered with Horizon Forbidden West, God of War Ragnarok, Last of Us Part One and Gran Turismo 7. It’s never been easier to discover diverse and creative indie games thanks to Game Pass on Xbox. The Switch continued to fire with fantastic first and third party releases month in, month out. 2022 also gave us Vampire Survivors which is so good that even if all those other things didn’t happen, I’d be perfectly happy because I’d still have Vampire Survivors.

I can’t help but smile when I look at the range of games that span my long list for favourite games in 2022. A sheep that runs a murderous cult of barnyard animals. A bear named Hank that runs a bed and breakfast with his friends. A murder mystery set in 16th century Bavaria. A murder mystery set on three different film sets in the Seventies and Nineties. A web browser word game that a guy made for his girlfriend who enjoys puzzles. More Splatoon. There is such a terrific breadth of gaming experiences that came out of 2022 from all sorts of different individuals and teams from around the world which has me brimming with optimism for where the industry is headed.

Trimming this list down to just ten games has been difficult. Partly because there’s too many good games and partly because I’m a time-poor parent who mostly gets one hour of gaming in per night. So if you’re wondering where Elden Ring, The Quarry, Bayonetta 3, Mario and Rabbids: Sparks of Hope, Midnight Sun, Norco or Signalis are, I’ve omitted them based on my own feeling that I haven’t put in sufficient time to fully get a sense of the whole game.

With that disclaimer out of the way, here we go! These are my ten favourite games of 2022.

Top Ten

 

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Tunic

Andrew Shouldice, Xbox Series X

Tunic is largely the creative vision of a single person – Andrew Shouldice – and this innocuous looking game about a fox in a green tunic who washes ashore on a mysterious island is an impressive debut. Tunic creates a strong first impression, borrowing heavily from the look and feel of classic top-down Legend of Zelda games from the NES era. The distant isometric camera angle combined with the low-fidelity environmental design gives the game a charming diorama quality. The trees and shrubs that adorn the landscape look like they could be handcrafted and made from origami. There is a warm and inviting feel about the colour palette and cutesy art design that belies the surprisingly sharp difficulty curve in the combat and wilfully oblique puzzles that gate the players progression.

When Tunic begins, the player is thrown into the action with little to no explanation of what the game mechanics are or what the purpose is of many of the items that can be discovered. Gradually the player acquires pages from a beautifully illustrated manuscript, which is actually the manual for the game itself, and only then does Tunic reveal its true form. There were some supremely satisfying ‘Aha!’ moments that I derived from the pages of the manual, not to mention incredible game-changing mechanics that were hidden in plain sight. The puzzles in Tunic manage to successfully ride the line of being challenging and initially bamboozling but still absolutely solvable without any reliance on dumb luck or a walkthrough guide. The pleasure I felt from unlocking some of Tunic’s mysteries really felt like they rivalled the best moments of The Witness, Fez and other modern classics of that ilk.

I found Tunic to be a lot more than I bargained for. It is easily one of the best action-adventure games of the year. Mercifully, when the game ramps up the difficulty in the final act, players can be bailed out by its generous accessibility options which can make the combat easier or negated entirely.

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Cult of the Lamb

Massive Monster, Nintendo Switch

Massive Monster’s Cult of the Lamb is a frankenstein game cobbled together from the parts of many great games before it. It is absolutely a product of 21st century gaming that cribs here and there from beloved games like Stardew Valley (relaxed, low-stakes farming and resource management repurposed for running a cult) and Hades (procedurally generated dungeons with randomized perks assigned to the player).

It can be a dangerous game borrowing from the heavyweights but Massive Monster show a keen understanding of how these mechanics work and how to shape them for their own game – in which a murdered lamb is given a second chance at living in exchange for starting and growing a cult of slain barn yard animals.

Cult of the Lamb is a pleasant absurdist little treat. The dungeon crawling aspects of the game are competently designed and are accentuated by the art style which has a picture-book illustration flavour about it. Where the game mostly shines is when you return to your base camp. There you can interact with your followers, reward the faithful, punish the insolent and generally do a bunch of enjoyable busywork including farming, construction management and holding sermons in a temple where you shape the beliefs of your cult and if you feel like it, have a fun little party or banquet.

It won’t score points for originality but if you’re in the mood for a chilled out game with cute animals doing murderous things, Cult of the Lamb is an easy recommendation.

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Immortality

Sam Barlow, Xbox Series X

Marissa Marcel is missing. The actress appeared in three movies in 1968, 1970 and 1999, none of which were ever released. As the player, you have access to footage from each of the films, as well some supplementary archival footage of Marcel appearing on late night talk shows etc. to try and solve the mystery of who she was and what happened to her.

One of the highlights that sets Sam Barlow’s FMV games apart from his peers is the standard of writing and acting is, to be frank, of a much higher calibre. All three films that you scrub through – Ambrosio, Minksy and Two of Everything all have fine production values with costumes, set design and even the video format itself convincingly replicating the era that they’re based in. The actors are shown both performing on-set and also unwinding during rehearsals. They all have an eminently watchable quality about them with lead actress Marissa Marcel (played by Manon Gage) and director John Durick (Hans Christopher) as stand outs. The nature of what you see in the films also explores uncommon territory for video games – a seductress tempting an 18th century monk into committing carnal sin, an erotic thriller set against the backdrop of an arts community in the Seventies and a late Nineties Lynchian thriller that explores the nature of fame. The wildly disparate and dynamic nature of each movie production asks a lot of the role of Marissa Marcel and this really allows Manon Gage to shine.

Mechanically, I think Immortality is Barlow’s most satisfying game to date and his writing has never been better. On paper these qualities alone would make Immortality an easy recommendation. What elevates the game further is the secrets you begin to uncover when you scrub through the clips one by one until eventually you find a particular revelation that really turns the narrative on its head. Immortality is a game that absolutely goes for it and it was a wild ride once the pieces of the mystery began to fall into place. I genuinely lost sense of time one night and put in several hours watching the underlying story unfold before me.

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Citizen Sleeper

Jump Over the Age, Xbox Series X

Sleepers are human minds that have been digitized then inserted into a robot body. They are developed by the Essen-Arp corporation who uses sleepers for manual labour jobs in the outer reaches of space. In Citizen Sleeper, you play as a sleeper who escapes this life of indentured servitude and awakens on a space station known as the Eye.

Citizen Sleeper is an incredibly rich and well rounded sci-fi roleplaying game which incorporates dice rolling elements like a table-top strategy game and melds this with storytelling and gameplay elements that could only be pulled off in the video game medium. The result is a unique sci-fi masterpiece that lingers long in the mind after the credits have rolled.

Martin cited the secondary characters in Mass Effect as an influence for making this game and that’s exactly what it feels like. It’s about the little people on the fringes of this society. The ones who are in a precarious position where one bad day can overload your health or your finances.

Citizen Sleeper certainly isn’t the first sci-fi video game to explore these sorts of concepts but I can think of few contemporaries that are as well-written and are as well served by the core gameplay mechanic which does a wonderful job of heightening the decision-making stakes. I became fully invested in the fate of my sleeper as well as in the fortunes of the workers, hackers, misfits and robots that you cross paths with on the Eye. Martin has crafted a wonderful rogue’s gallery of characters in Citizen Sleeper ranging from anarchists who want to bring down the whole system to bizarrely comedic entities like the sentient vending machine Neovend 33.

Citizen Sleeper is a game that is reliant on large passages of text to paint a picture of this dystopian future in the player’s mind. It’s an incredible feat then that this feels like one of the most richly detailed and impressively cohesive video game worlds that I have explored in many years.

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TMNT: Shredder’s Revenge

Tribute Games, Xbox Series X

Side-scrolling brawlers are a funny thing.

They’re fondly remembered by anyone who played Double Dragon or The Simpsons in the arcades in the Eighties and Nineties. But revisit them today and you’re quickly reminded that they are mechanically very basic and the games are built to stack the odds against the players. It wants you to fail so you put more money into the machine.

In recent years developers have sought to rekindle the nostalgic affection players have for the genre with modern takes on some old favourites. It’s harder than it looks. Some of these new iterations like Double Dragon Neon and Battle Toads are truly dreadful. The polished new graphics do little to mask how clunky and repetitive the gameplay under the hood is.

TMNT Shredders Revenge is the gold standard for how to make a modern side scrolling brawler. It has a graphical style that manages to feel both contemporary and pleasingly familiar with its roots. There are little nods to the series history – like the ability to toss a foot solider at the screen – but the gameplay is given a much needed shot in the arm with the addition of throw varieties, slide attacks, super jumps, escape rolls and super attacks. It gives the player so many more options in combat and provides a sense of agency that the genre often lacks. With the moveset in this game, skillful players should be able to tactically takedown a room full of enemies, rather than simply mash the same attack button over and over in a war of attrition.

Shredders Revenge must surely hold some kind of record for the most stacked amount of content for a game of this type. There are over a dozen levels, a story and arcade mode, a multiplayer mode than runs up to six (!) players and a huge range of playable characters including favourites such as April O’Neal, Splinter and Casey Jones.

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Pentiment

Obsidian, Xbox Series X

Pentiment is an adventure game set in the 16th century Bavarian village of Tassing. You play as Andreas Maler, a young man assigned by the local abbey to illustrate a manuscript for the church. The abbey has a strained relationship with the villagers of Tassing due to the burden they feel from taxation and laws governing access to the local forest. Although Maler is a painter by trade, he finds himself embroiled in a murder on the church grounds and must become an investigator if he is to clear the name of his friend Brother Piero who stands accused of the crime.

Pentiment is a marvelous game from renowned RPG developers Obsidian. It immediately catches the eye thanks to its striking art style which has the look of a medieval manuscript brought to life. There are many clever little details in the margins of Pentiment’s presentation too. Historical words and phrases are highlighted and can be selected by the player so they can learn their meaning and context. These easily accessibly cliff notes allow for the characters to converse with an authenticity and specificity that really give the game a true sense of place. The game also has no recorded dialogue and instead the speech text that represent each character are reflective of their standing in society. Peasants speak with a simple typeface that often has typos in it. Figures of authority and high standing members of church speak with much fancier calligraphy.

I enjoyed how much I learned about Bavarian history through the course of this game and what life could be like for peasants, farmers, women and the elderly of that era. The theological debates in the abbey were fascinating and I loved seeing the interplay between the monks and the nuns. Tying this package together with a bow on top is the murder mystery itself which has a cracking final act that took me by surprise.

If any of what I’ve described sounds a bit dry, I would be underselling the fact that the game is genuinely very funny at times and although there are plenty of historical rabbit holes this game can take you down, it can also be appreciated on face value as a top tier crime thriller too.

Pentiment is a game that is rich with interesting ideas and themes. It explores a time and place rarely examined in any type of entertainment media, let alone video games. It’s a pleasure to experience something that engages so earnestly with its subject matter and this is a clear labour of love for the developers. For those that approach this game with an open mind, I suspect Pentiment will get its hooks into you.

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Triangle Strategy

Square Enix, Nintendo Switch

Triangle Strategy is a daft-sounding title but a hugely impressive step forward in the tactical rpg space.

Square of course have a rich history in the genre with Final Fantasy Tactics and Tactics Ogre both being highly regarded classics. Although its arguable that the success of these games have cast a long shadow over Japanese tactical rpgs with few games showing a willingness to deviate from the formula that made these games so successful.

One of Triangle Strategy’s greatest successes is its rich and colourful world-building. The setting is an entirely original one that does not derive its background from Final Fantasy, Dragon Quest or any other series from Square’s catalogue.

Triangle Strategy is also extremely self assured in its story-telling and spending time on character development in a way I have rarely seen in Japanese RPGs. Even outside of tactical RPGs it usually feels like the pacing is dictated by the rush to deliver the next combat sequence or mission objective. Triangle Strategy on the other hand, feels like it takes its cues from literature or television, allowing for dialogue exchanges to run as long as they need to, and equally importantly, feel comfortable to move away from the protagonist’s party and show exchanges between characters (both major and secondary) in other parts of the overworld. This really helps the player get a sense of each kingdom, their characters and what motivates them.

All of this would be for nought of course if the writing wasn’t any good. Thankfully, its more than just good, its great. This is one of the those games like Chrono Trigger, Final Fantasy Tactics or Dragon Quest VIII where it feels like they’ve really nailed it with the cast of characters. There are over twenty significant characters in Triangle Strategy and honestly, there isn’t a dud in the whole bunch. The archetypes they have here such as Benedict the ultimate utilitarian, Frederica the humanist and Roland the rebel prince all play off one another perfectly and there are moments of real pathos and satisfying melodrama once the player has to make some contentious decisions to ensure their kingdom’s survival.

The cherry on top is the absolutely superb and robust combat system. Triangle Strategy is a tactical RPG that is designed to have broad appeal. There are all the Quality of Life features here to ensure you don’t lose progress if you fail a mission but there are also tweaks and modifiers for players who like a challenge. The turn-based battles on isometric grids are evocative of Final Fantasy Tactics and this is no bad thing. Some of the late stage battles with high stakes run can run upward of forty minutes and it’s a testament to how enjoyable the battles are that these never felt overlong or bloated.

Triangle Strategy is a game that has me optimistic for Square Enix games in a way I haven’t been since the PS1 days. It’s a game that reflects well on the publisher in more ways than one. It’s been a long time in the wilderness but maybe the old Square is finally back.

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Wordle

Josh Wardle, Internet Browser

Wordle is a browser-based daily word game where players have six guesses to identify a five letter word. Individual letters that are guessed correctly are marked with a green tile and correct letters in incorrect placements are marked yellow. Thats it. Thats the game.

The ingenious little flair that creator Josh Wardle (I still can’t believe thats his real surname) added which made the game a world-wide hit was the social media friendly summary that the game spits out to summarise your attempt for the day which made it easy to share results with friends.

I suspect most people who played Wordle earlier this year have dropped off at some stage. Not me. I’m in a group chat on Messenger and we post our scores daily. I don’t really know how it happened but organically we developed Wordle into a competitive online game. The winner celebrates with a burnsgod jpeg. If everyone finishes on the same score a rare quadburnsgod jpeg is rolled out.

This beautiful little daily ritual has been running for something like three hundred consecutive days now. Even on my busiest, lousiest, most sleep deprived day, I will find time to do Wordle because of this group. I don’t know if there’s any other game where I’ve ever played this many unbroken consecutive days. I don’t know how many five letter words there are but we’ll keep playing until the New York Times runs out, begins charging for subscriptions or one of us drops dead.

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Splatoon 3

Nintendo, Nintendo Switch

Splatoon 3 is a polished and incremental upgrade to the previous two iterations of the game. At its core, the nuts and bolts of Splatoon 3 are very much the same as its predecessors. For the uninitiated, this is a colourful and charming online shooter as imagined through the distinctive lens of Nintendo. In the regular battle mode – known as Turf War – two teams of four inklings team up to cover a map in as much ink representing their team’s colour as they can in a three minute time limit. This inking mechanic means that even a player who typically isn’t adept at other more conventional online shooters can make a meaningful (arguably more telling) contribution to their team by focusing on splatting the map in their colours.

Although I wouldn’t say there are any surprising new inclusions to Splatoon 3, I think what I appreciate about the game is that it does everything it sets out too extremely well and with minimum hiccups. For an online game – something that is universally acknowledged not to be Nintendo’s strong suit – I find this to be particularly pleasing. Match-making is a breeze. Connecting to a Turf War take only a handful of seconds and the in-game algorithm for finding opponents of a similar skillset is very reliable. It’s great to see frequent themed events, known as Splatfests, give players extra incentive to fire up the game. Best of all, the game appears to be well supported with a new season of extra content including a new map and more weapons, already announced for the near future.

The first Splatoon game arrived in 2015 and sold just under five million units on the Wii U. Splatoon 3 has already surpassed those numbers since its launch a few weeks back. The game has notably become a hit phenomenon in Japan where it broke sales records and achieved a mind-boggling milestone of being nearly 70% of every game sold in the month of September. Just desserts for a game with such a fun vibe, a killer aesthetic, a banging soundtrack and an addictive “just one more go” gameplay loop.

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Vampire Survivors

Game of the Year

Poncle, Steam

This game costs five measly bucks. It’s also on Game Pass. But honestly its worth ten times that. The game art appeals strongly to my fondness for Fighting Fantasy, Hero Quest and the kind of stuff Games Workshop were known for in the Eighties. At face value this game kind of looks like Gauntlet. You choose one of four character classes and start the first map. It’s actually a big open field with a couple of small enclaves which aren’t really worth visiting. A handful of enemies on the screen (barely animated), march towards you. Thats about as complex as the enemy AI gets. You kill them, collect some XP gems, and then prepare for the next wave of enemies. There’s a counter on the screen. Every minute, on the minute, a new type of enemy. This goes on until you are either killed or if you make it to thirty minutes, an unstoppable creature (think Ski Free) emerges and kills you in five seconds. Then you spend the money you accumulated on your run unlocking either new characters or some permanent perks. Then you go again.

I guarantee you it is impossible to play this game for less than an hour when you first try it. The basic tenants of the gameplay loop can be learned in three minutes. You kill enemies, accumulate XP and every time you go up a level you can choose from three or four new weapons and items. Maybe you have a melee weapon and need to add a ranged attack. Or maybe you’ll choose an item that helps you level up faster or absorb more hits. It’s simple but it gets its hooks into you fast. It didn’t take me long to realise ohhhh this is going to be one of those games I will regularly come back to and never uninstall. It keeps the same sort of company as Slay the Spire or Rocket League. If you got a little bit of free time, you may as well do another round of Vampire Survivors. Those big, bloated AAA adventure games with a hundred hours of gameplay can wait.

So whats the secret sauce that makes Vampire Survivor so good? I’ve thought long and hard about it. There’s a few things that stand out. Firstly, it doesn’t require the ability to aim. I’ve heard it described as “a twin stick shooter without the second stick” and it most certainly is that. So for players like me who are dreadful at aiming, thats a big part of the appeal. I think the best thing by far is the power fantasy. Remember in Half-Life 2 where the game is of a moderate difficulty until the very end of the game where you get the gravity gun and the game lets you have fun laying waste to all your opponents? Vampire Survivor is like that. When you first play the game you might have a few tense runs and you might not make it to the thirty minute mark straight away. But once your strategies start to click you basically become an unstoppable force of nature, decimating swarms of opponents. Sometimes your buffs are so powerful that merely coming into contact with an enemy is enough to wipe them out (thanks evolved garlic and king bible). The final ten minutes of the game throws hoards of enemies at you in the hundreds and even though the game has graphics that look like they’d run on an Amiga 500 and its barely animated, it still feels supremely satisfying in a way that few games can match. What you see on screen during these moments of madness is a spectacle. It looks like the final stage in a bullet hell shmup except you’re the boss.

Basically Vampire Survivors is a masterclass in game design. The central conceit is executed marvelously and then what makes it an S-tier game is a million and one little things that the game does smartly to ensure a pleasant gameplay experience every time. An instant classic that I suspect will inspire many, many imitators.

Honourable Mentions

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Bear and Breakfast, Nintendo Switch
You play as Hank, a lazy and chilled out young bear, who decides to run a Bed and Breakfast with his friends.  The UI on the Switch version is a wee bit clunky but otherwise this is an enjoyable Stardew-style resource management sim.

God of War Ragnarok, Playstation 5
A gorgeous looking sequel to God of War [2018] that concludes the modern God of War story arc.  It’s very similar mechanically to that game and the last-gen origins of the series are noticeable (squeezing slowly through crevices to mask load times etc) but it’s still an easy recommendation.  If I had finished the game before the end of the year it might’ve crept into the top ten.

Bayonetta 3, Nintendo Switch
This game kind of chugs on the Switch but it’s still more Bayonetta and if you’re a fan of character action games then you’ll likely enjoy what’s on offer here.  The story is kind of confusing and dabbles in (sigh) the multiverse but once the levels get started and you lay waste to enemies as the Umbra witch its all good.

Mario & Rabbids: Sparks of Hope, Nintendo Switch
A visually charming and highly polished successor to Mario and Rabbids.  Super fun to play and with enough new gameplay tweaks to make it a significant step above the original.

Pokemon Arceus, Nintendo Switch
Open-world Pokemon!  This is a great podcast game to chill out to.  There isn’t a whole lot of depth to the game but if you’re looking for a breezy pokemon spin-off, this is pretty great.

Signalis, Xbox Series X
A modern horror game with a PS1 low poly aesthetic.  It also has a lot of the gameplay mechanics of that era (carry limits on items, backtracking etc) but the developers show a real understanding of how to implement them well.  This game has an incredible sense of atmosphere and tension.

Best Platforms of the Year

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It’s a tie. Both the Nintendo Switch and Xbox Series X were my favourite consoles of 2022.  I couldn’t really split them.

The Nintendo Switch is in its fifth year and although it has its detractors who are baying for a more powerful successor, I don’t think I can really complain when the system has a year like 2022.  Switch owners were spoiled with great new games (often exclusive to the system) all year long, spanning a variety of genres.  Kirby and the Forgotten Land, Mario and Rabbids Sparks of Hope, Xenoblade Chronicles 3, Triangle Strategy, Live-a-live, Splatoon 3, Pokemon Arceus, Bayonetta 3, Dragon Quest Treasures, Nintendo Switch Sports.  The list goes on and on.

After an inauspicious start, Nintendo has also quietly amassed an impressive catalogue of classic games on its NSO service with an impressive range of NES, SNES, Megadrive and N64 games.  We also got a dozen more Mario Kart 8 tracks too.  And the portable nature of the system still makes it one of the best ways to play indie releases such as Cult of the Lamb, Neon White and Shredders Revenge.  Especially if you’re playing on the OLED device.

Overall the Switch ecosystem is thriving.  A successor next year would be welcome but I don’t feel like its essential.

Microsoft also has its detractors because of its lacklustre first party offerings.  I think this is a fair critique but honestly, who even cares if you have a Game Pass subscription.  Five years in and it still feels ‘too good to be true’.  At least half of my top ten games of 2022 are available on the service and I know for sure games like Pentiment and Citizen Sleeper would have passed me by if I didn’t have a chance to try them on the service first.  The crazy thing is that for all the great games I discovered on Game Pass, I still have a backlog of games specific to the service that I’d like to try.  Hopefully I’ll be able to find the time to play Hitman 3, Metal Hellsinger, Chained Echoes and Nobody Saves the World.

So whether Microsoft is able to sort out their pipeline of first party exclusives is kind of immaterial to me.  As long as it can maintain the quality of its Game Pass catalogue, it will continue to be one of my most played consoles.

Best of the Backlog

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Dragon Quest 8, Nintendo 3DS
When Nintendo announced the upcoming closure of the 3DS and Wii U eShop, it spiked the prices of a lot of games.  I spent a lot of this year scrambling to finish collecting the last of my 3DS physical games collection.  One of those games was Dragon Quest VIII.  I somehow missed this game when it first released on the PS2 but I’m so glad I got to play it on the 3DS.  It’s a near perfect classic JRPG.  Amazing cast of characters, great story, fun gameplay.

Guardians of the Galaxy, Xbox Series X
An overlooked game from last year that I got to play thanks to Game Pass.  It plays like a Marvel licensed Mass Effect.  The storyline is shockingly decent.

Burnout 3, Playstation 2
I bought a new PS2 this year when the laser on my old PS2 Slim finally died.  I started playing Burnout 3 again and its still one of the best arcade racers in town.  I wish there was an easy way to play this game on modern consoles.  It’s so good.  Burnout RevengeBurnout Paradise and Need for Speed Hot Pursuit are all great games that are similar but theres only Burnout 3.

Ultimate Spider-man, Playstation 2
Never played it when it originally came out on the PS2 in 2005.  A totally enjoyable cell-shaded open world Spidey game.

Life is Strange: True Colours, Xbox Series X
I think the slow release cadence of the second Life is Strange game made me fall off the series.  Game Pass brought me back to this one and it was incredible.  True Colours is right up there with the original game for me.  Fantastic setting, great cast of characters and a solid mystery.

Badge Arcade, Nintendo 3DS
A daily habit alongside Wordle.  I became obsessed with collecting badges in this silly little freemium game on the 3DS.

Frogger, MAME
I got into a highscore battle with a friend over this game.  Its hard as nails but in a good way.

Mario Maker 2, Nintendo Switch
Some guy made his own Super Mario World sequel in Mario Maker 2.  Eight worlds with over forty levels.  You even get overworld maps.  I was very impressed with the quality of the level design.  Really shows the power of what can be achieved with this game building system.

Def Jam Fight for New York, Playstation 2
I felt like playing a wrestling game this year and some research on Youtube led me to this game.  It has an incredible roster and is developed by the creators of No Mercy.

Archives

Top Ten Video Games of 2021
Game of the Year – Metroid Dread (Nintendo Switch)
Platform of the Year – Xbox Series X

Top Ten Video Games of 2020
Game of the Year – Yakuza: Like A Dragon (Xbox Series X)
Platform of the Year – Playstation 4

Top Ten Video Games of 2019
Game of the Year – Slay the Spire (Nintendo Switch)
Platform of the Year – Playstation 4

Top Ten Video Games of 2018
Game of the Year – Astro Bot: Rescue Mission (Playstation VR)
Platform of the Year – Playstation 4

Top Ten Video Games of 2017
Game of the Year – Super Mario Odyssey (Nintendo Switch)
Platform of the Year – Nintendo Switch

Top Ten Video Games of 2016
Game of the Year – Stardew Valley (Playstation 4)
Platform of the Year – Playstation 4

Top Ten Video Games of 2015
Game of the Year – The Witcher 3 (Playstation 4)
Platform of the Year – Playstation 4

Top Ten Video Games of 2014
Game of the Year – Mario Kart 8 (Wii U)
Platform of the Year – Wii U

Top Ten Video Games of 2013
Game of the Year – The Last Of Us (Playstation 3)
Platform of the Year – Playstation 3

Top Ten Video Games of 2012
Game of the Year – The Walking Dead (Xbox 360)
Platform of the Year – Xbox 360

Top Ten Video Games of 2011
Game of the Year – Clash of Heroes: Might and Magic (Xbox 360)
Platform of the Year – Xbox 360

Top Ten Video Games of 2010
Game of the Year – Mass Effect 2 (Xbox 360)
Platform of the Year – Xbox 360

Top Ten Video Games of 2009
Game of the Year – Uncharted 2: Amongst Thieves (Playstation 3)
Platform of the Year – Playstation 3

About Edo

Edo currently lives in Australia where he spends his time playing video games and enjoying his wife's cooking.

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